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STEAM Instructional Framework

STEAM Instructional Framework

 

 STEAM Instructional Framework

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics as access points for guiding student inquiry, dialogues and critical thinking.

 

- True STEAM experiences involve two or more standards from STEM and the arts that are taught AND assessed in and through each other.

 

- Inquiry, collaboration and process-based learning are at the heart of STEAM.

 

- An essential question must be present in any STEAM lesson or unit.

 

- Utilizing the integrity of the arts is essential to an authentic STEAM initiative.

 

- STEAM is an integrated approach to learning which requires an intentional connection between standards, assessments and lesson design.

 

The STEAM Process: 

There are actually 6 steps to creating a STEAM-Centered classroom.

 

1. Focus 

In this step, we’re selecting an essential question to answer or problem to solve. It’s important to have a clear focus on both how this question or problem relates to the STEM and the Arts content areas you’ve chosen. 

 

2. Detail 

During the detail phase, you’re looking for the elements that are contributing to the problem or question. When you’re observing the correlations to other areas or why the problem exists, you begin to unearth a lot of key background information, skills or processes that students already have to address the question. 

 

3. Discovery 

Discovery is all about active research and intentional teaching. In this step, students are researching current solutions, as well as what ISN’T working based on the solutions that already exist. As a teacher, you can use this stage to both analyze the gaps your students may have in a skill or process and to teach those skills or processes explicitly. 

 

4. Application 

This is where the fun happens! After students have dived deep into a problem or question and have analyzed current solutions as well as what still needs addressed, they can begin to create their own solution or composition to the problem. This is where they use the skills, processes and knowledge that were taught in the discovery stage and put them to work. 

 

5. Presentation 

Once students have created their solution or composition, it’s time to share it. It’s important that the work is presented for feedback and as a way for expression based on a student’s own perspective surrounding the question or problem at hand. This is also an important opportunity to facilitate feedback and help students learn how to give and receive input. 

 

6. Link 

This step is what closes the loop. Students have a chance to reflect on the feedback that was shared and on their own process and skills. Based on that reflection, students are able to revise their work as needed and to produce an even better solution. 

 

-Institute for Arts Integration and STEAM

 

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